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Some Expandiverse Components

The Metaverse starts a once-in-human-history rise to a fully "digital world" that will outperform the physical world.

Expandiverse IP adds core intellectual properties designed to turn us toward a healthy, prosperous and sustainable planet in years, instead of generations.

The Expandiverse started in 2006 and 2007 while looking out a window. What would the world look like if it was 50 years from now and we had grown into a successful planet that included everyone? What would this window be, and where would I be looking?

The first change is in the window and what today's devices could do. The window would be looking anywhere in the world, in a 2-way live connection where any person in the world could be looking back with our two "spaces" turned into one. It would be as if we were in the same room with a sheet of digital glass between us. That digital window would be more powerful than the world's best computer monitor today.

The next change is what we receive, because the world's best choices would be known and distributed to everyone based on their goals and the step they were taking. We will all automatically receive the world's "next best step," and be able to act instantly, succeeding as we follow "the short path to our goal."

Another change is immediate success because humanity's combined resources will be at everyone's fingertips. All 10 billion people, in 2075, can increase their personal success in their digital steps every day, rapidly improving their lives. That world will grow ever faster and increase its abilities quickly by learning privately from people's choices and results.

Also, this became a people-first "system." People-First Capitalism and live E-Consumption drives supply chains that are private, accurate and efficient. Business costs fall, quality and satisfaction increase, and affordability grows. The people-first world of the future delivers what everyone needs where and when they need it, while helping Everybody RISE.

Expandiverse IP turned that universally successful world into technology we can apply today, in years instead of generations.

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This kind of "system change" technology wasn't a fundable investment in 2007, so this project has been self-funded. That grew into proprietary Expandiverse Technology. Today, this could start an ESG Personal Solutions Economy where people can set their goals, improve their lives, and help solve the world's biggest problems like health, inclusion and the climate crisis.

Could we make this the decade when humanity reaches for its destination, so we can start becoming a healthy, prosperous and sustainable planet that includes everyone.


IP: The People-First Metaverse where Every Person can Rise to the Top

"Reality Alternate" was the first Expandiverse patent. Its 1,400 page application was filed in May 2011

This positive Real World Metaverse is more visionary and may be more valuable than most of today's Metaverses. Why? Because many of their advances came after May 2011, and may be too late

For example, to reject new patent applications, U.S. Patent Examiners made this IP Family their most cited IP in 2017

Today's tech platforms design digital reality as a business model that makes them rich and directs our commercial choices to non-sustainable companies. We live in a surveillance commerce virtual reality designed and run by Google, Facebook, Amazon and other tech giants.

Tech's dystopian tech platforms sell us a non-sustainable economy, and persuade us to buy it and live inside of it. They compel us to help destroy the Earth by limiting our choices to what increases their revenues. Their wealth grows by billions a year while people don't and the world declines. This is Inequality Capitalism for all to see.

Instead, the point of the Expandiverse is to help everyone choose and live in a better world than today's reality. We have seen technology help people, organizations and the world. Now it can improve reality.

The Expandiverse Personal Solutions OS shifts control to every person. You choose your goals, see the world's best solutions displayed, and choose the ones you want. You replace today's limits with the world's best ESG opportunities. The economy serves you privately by delivering the ESG solutions you want, in a "system" named People-First Capitalism.

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For the first time, each person can decide their world, how they want to live, and which businesses they will include or exclude. For the first time, companies can be required to include their customers' and markets' values. Once you take control and decide, your values will change the world.


Expandiverse's Metaverse Intellectual Property Strategy

The U.S. Patent Office classified the 1,400 page Expandiverse patent specification into 31 technology categories — but a list of 31 technologies does NOT describe this invention

For the first time in history the Everybody RISE demonstration project describes how to build a healthy, prosperous and sustainable planet that includes everyone

Intellectual Property (IP) as a Business Model

Three time zones: An IP business lives in a different time zone from corporations and startups. A corporation's deadline is its quarterly report. A startup's deadline is revenue traction in 12 to 18 months, or its funding dries up. For patents the deadline is the patents' 20-year life span before they expire. The Expandiverse was filed for its first patents in 2010 and 2011, so this "online-first world" is arriving right on time today as Metaverses and Web3 take off. The Expandiverse still has about 10 years before its patents expire.

The inventor's nearly two-decade example: In the early 1990's Dan Abelow patented valuable components of a digital economy that included digital content, access and communications. Those patents were too far ahead until the Internet took off. In 2004 this IP portfolio was bought. By 2009 the patent owners were well on their way to licensing over 550 corporations, with many world-leaders among them (like Apple, Google, Samsung and Microsoft). Parts of that IP had grown so common some developers asked, "Everyone does this, so how can there be a patent on it?"

With the Metaverse, the Expandiverse will take off: Abelow used the 2004 IP sale funds to create Expandiverse technology and its IP. This adds the Real World Metaverse™ that uses both today's and tomorrow's devices so it works everywhere, across the whole online world, as you switch between your devices, places and times. It is designed to deliver the world's best answers to everyone personally, in real-time, so they can solve today's biggest threats in their lives. Everyone can start living in a healthier, more prosperous and sustainable world that is more private and protected, where everyone can succeed together.

A new direction — Everybody to the top: No one has ever lived on or known how to build a healthy, prosperous and sustainable planet that includes everyone. Expandiverse IP adds "umbrella patents" with new digital layers above the Internet. These empower people to rise above brands, devices, hardware operating systems, platforms, apps and online services. In these new layers everyone is empowered to replace today's toxic surveillance economy by choosing their personal goals and rising toward them in private, supportive online lives. People will end threats like climate change, health and inclusion by deciding it's time for companies to join an ESG Solutions Economy and deliver the solutions they want personally and privately. The companies that help reach the goals people choose remain visible on their digital devices, so people will prefer their products and services. As this real-time delivery system is built, the online world will add more abilities to display and deliver real-time solutions that fit each person's goals. This people-first "system" will convert industries to ESG companies that thrive on private customer relationships which help people develop the healthy, sustainable and protected lives that they want but can't get today.

Two of the strategies: Since this converts the $94 trillion world economy to widely wanted goals like sustainability, health and inclusion, this looks too big for the usual startup, but there are other options. One is the Everybody RISE demonstration platform and the other is Expandiverse IP:

  • Everybody RISE platform: This might use Uber-scale funding, by large private and corporate VC's, so they can lead a universally successful people-first planet. With Uber-scale growth this could be proven by 2023 to 2025, then scale to a billion or more users by about 2030, to drive universal advances during the 2030's.
  • Expandiverse Metaverse IP: Expandiverse IP could be acquired by one or more of the billion-user platforms that is making large investments in the Metaverse. Within a year they could use this IP to start delivering ESG solutions to their billions of users. By 2030 these Metaverse platforms could monetize billions of personal ESG steps every day. By adding this people-first ESG Personal Solutions Operating System and economy to their platform, they could empower everyone to help solve the world's threats while improving people's lives globally. These Metaverses could position themselves to lead this ESG Solutions Economy for decades to come.

The Great RISE: Today, most people get their choices from what is sent to their digital surveillance devices, and live limited lives working for yesterday's inequality capitalism. But with Expandiverse IP people will be the decision makers and their devices will display their goals privately — making "the system" both personal and protected. Today's customer targeting will evolve to customer-decided. Government anti-trust laws and privacy regulations will be less critical when everyone can make their digital decisions, and the devices people own deliver the choices — and world — that they want and decide.

The biggest question and answer: Expandiverse IP adds a people-first answer to today's biggest strategic question:

Does the world control you, or do you control the world?

Expandiverse IP is represented by Liquidax Capital for IP licensing, partnering or acquisition. Contact Liquidax herePress release.

Stage 1: The First Expandiverse Metaverse IP "Stack"
Patents* that Raise Users over Devices, Places and Times

The U.S. Patent Office classified the 1,400 page Expandiverse specification into 31 technology categories. So what's in its IP?

Stage 1's initial Expandiverse IP "stack": Add patented Metaverse "layers" that make people more powerful than brands, devices, platforms, hardware operating systems, online services and apps. 

* Disclaimer: The descriptions of technology in this website, documents and images are separate from and may or may not be different from the descriptions of technology in issued patents 9,183,560 and 11,222,298, including any pending patent applications filed at the U.S. Patent and Trademark Office. Only the issued patents and specifications and patent pending applications describe patented and patent pending technology.
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User's Control: Digital Environment

U. S. Patent 11,222,298

Works across today's and tomorrow's devices.

Elevates people above the Internet's "senders". Adds personal control over commerce, content, ads, privacy and protections. Adds a new answer to today's core question: Does the world control people, or do people control the world?

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User's Presences: Online-First Life

U. S. Patent 9,183,560

Works across today's and tomorrow's devices.

Switch between your multiple presences in "Shared Planetary Life Spaces" — non-fictional digital realities. Be always-on and connected, whether in a live presence or not. Whenever you're "there," everything you need is always on and instantly usable. Makes the digital world as immediate and powerful as the physical world.

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User's Goals: Assembly Layer

Filed: U.S. Patent Pending

Works across today's and tomorrow's devices.

Like Henry Ford's Assembly Line, helps users set their goals and reach them. Empowers users to make "digital" serve them.

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User's Privacy: Digital Protections

In development. This is the next U.S. Patent filing

Works across today's and tomorrow's devices.

Protect yourself, protect your users from predatory surveillance platforms.

World: Real World Generator

In the patent specification. Available for patenting when Metaverse applications are clear.

Works across today's and tomorrow's devices.

What is human reality and where does it come from? For children, "play" gives them ways to try the real world and learn to live in it.

For adults, the Real World Generator adds hybrid virtual-physical environments in which "real world play" gives them ways to design, try, develop, build and grow new kinds of "real worlds" both virtually and physically, with ways to grow and merge them into the real world in which we live.

This disrupts the businesses of entertainment, games, jobs/work, social groups, invention, startups, entrepreneurs, corporations, NGO's/nonprofits, governances, venture capital and investing to transform every person's desires to live a better life into "real world play". The result could become a normal part of billions of people's daily lives as they decide the world they want, and turn that into the world in which they live.

Success: Active Knowledge

In the patent specification. Available for patenting when Metaverse applications are clear.

Works across today's and tomorrow's devices. .

We are wirelessly surrounded by the world's best knowledge, but are forced to use the steps of search, analysis and step-by-step trials to find it and apply it.

Imagine a world of Active Knowledge where your goals, your device, app, task and steps are a real-time filter that brings you the world's "next best step" and the "short path to your goal." Now everyone can use the world's best known choices to succeed in their steps, whether they are in Silicon Valley, Stockholm, Shanghai or a dirt roads village in Africa or the Amazon.

Imagine a "GO FAST" UX (User Experience) where GO is the goals you set to bring you the kind of Active Knowledge Solutions you want in real-time. Your "FAST" steps are to Find the solutions you want, Act by trying them, Save the solutions you want, and Transform your life by switching to your best solutions — in a continuous process you can use all day long.

AI's learn from the actions people take, and their results. Better solutions are continuously discovered worldwide, and spread to everyone who wants to reach their goals faster and in the world's best known ways.

This disrupts parts of marketing, commerce, education and expertise. When everyone knows the world's best choices in each step, everyone can rise to the top every day of their life.

Reality: Constructed Digital Realities

Covered in the specification. Will be filed for U.S. Patent when Metaverse applications are clear

Works across today's and tomorrow's devices.

Enables people to construct the digital realities they want, or add overlays to today's reality. Includes using, sharing, broadcasting, distributing and monetizing constructed realities at scale ranging from  private to mass scale. 

Resources: Adaptive and Worldwide

Covered in the specification. Will be filed for U.S. Patent when Metaverse applications are clear

Works across today's and tomorrow's devices. .

This parallels the music industry's evolution from selling individual music CD's to ubiquitous streaming of the whole world's music all the time.

Users gain direct and clear ways to use and control devices and their capabilities worldwide. Device owners turn their devices, software, apps, content and online services into 24x7 online rental income or sharing credits. When currently owned devices are replaced, the old devices can be kept online to earn income.

This steadily adds growing ranges of virtual global resources that everyone can use instantly to reach their goals — without the expense of buying, or the difficulties of using, every different product.

This disrupts the industries of consumer and business electronics, devices, computers, software, IoT (Internet of Things), apps and online services. This includes optional revenue sharing with original vendors to multiply their DAU's (Daily Active Users) to potentially billions of daily uses.

The impact is potentially a vast expansion of humanity's combined resources that enable everyone to reach their goals quickly. When everyone can apply our immense global resources to their next steps, the range of daily human successes can be accelerated to transformative levels..

Stage 2: Future Expandiverse Metaverse Patents

As an "open case" with a 1,400 page IP specification that includes 282 Figures, future patents will be developed with key licensees, partners or an acquirer to protect their Metaverse applications and needs

The U.S. Patent Office classified the 1,400 page Expandiverse specification into 31 technology categories.

Stage 1's initial Expandiverse IP "stack": Add patented Metaverse "layers" that make people more powerful than brands, devices, platforms, hardware operating systems, online services and apps. 

Stage 2's future patents: As an "open case" future patents will be filed to fit key licensees, partners or an acquirer to protect their Metaverse applications and needs. A hierarchy of dozens to hundreds of patents is available from this 1,400 page patent specification with 282 Figures.

The Metaverse starts a once-in-human-history rise to a "digital world" that will outperform the physical world. Expandiverse IP adds core intellectual properties designed to make this a successful planet in years, instead of generations.

Expandiverse IP is represented by Liquidax Capital for IP licensing, partnering or acquisition.

Contact Liquidax herePress release.


Expandiverse Technical Guides: 11-Volume Series

(Initial mockup of the 11-volume series as a box set)

The 1,400 page specification is being turned into the first technical guides to flipping the pyramid of inequality capitalism, and raising every person to the top with people-first capitalism.

At this stage of Expandiverse Metaverse IP, these private resources will be customized to the needs of licensees, partners or an acquirer. Contact us below if you are interested.

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Volume 1

Introduction to the Expandiverse

Text Introduction
Patent introduction (about 25 pages)
Summary List
Complete Contents: 11 Binders

Timeline Intro
Figure 1: Emergence of Expandaverse and Alternate Realities
Figure 2: Expandaverse Discontinuities: Simultaneous and Cyclical Transformations

Teleportal Machine Intro
Figure 3: Teleportal Machine (TPM) Summary
Figure 4: Physical Reality (Prior Art)
Figure 5: Alternate Reality (Expandaverse)
Figure 6: Teleportal Machine (TPM) Alternate Realities Machine (ARM) Summary

TP Devices & Architecture Intro
Figure 7: Current Devices (Prior Art)
Figure 8: Teleportal Machine (TPM) Devices Summary
Figure 9: Stack View of Connections and Interactions
Figure 10: Summary of TPM Connections and Interactions

Summary Hierarchy
Figure 11: ARTPM (Alternate Reality Teleportal Machine) – Summary
Figure 12: ARTPM – Devices
Figure 13: ARTPM – Digital Realities
Figure 14: ARTPM – Utility
Figure 15: ARTPM – Services and Systems
Figure 16: ARTPM – Real World as Entertainment

Figure 267: AKM Transformations as a Driver of Humanity’s Success
Figure 268: AnthroTectonics: Continuous AKM Transformations of Abilities and Advances

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Volume 2

Example Industries


Introduction 1: “AKM Vendor’s Goals-Based Reconceptualizatized Offering(s)” (1 page)
Introduction 2: “Some AKM Devices Examples”
Figure 255: AKM Device Embodiment Example (Photography AKM)

Photography: Some AKM Stages of Digital Camera Use
Figure 256: AKM Initial Use(s) of Device (Digital Camera)
Figure 257: Retrieve AKI / AK Needed for Device Use(s)
Figure 258: AKM New Features Learning (Digital Camera)
Figure 259: Optimization of “Best” AKI / AK for Use (Digital Camera)
Figure 260: AKM Domain Learning from a Device (Digital Camera)
Figure 261: Vendor Device Transformations (from AKM Use; Digital Camera Example)
Figure 263: AKM Device Communications (Digital Photography Example)

Photography: AKM Camera
Figure 262: Selling / Using a “Goals Package” (VacationCam)

Current Entertainment, and Real World as Entertainment

Introduction: “Entertainment”

Licensing in Current Entertainment Products / Additions to Entertainment Products
Figure 269: Licensable Expressions in Traditional Entertainments, and Reality Alternate Additions to Traditional Entertainment Products

RWE (RealWorld Entertainment)
Introduction: “Redefined and Expanded Entertainment”
Figure 270: RealWorld Entertainment (RWE) – Summary (example)
Figure 271: RWE Roadmap (example)
Figure 272: RWE – Summary Timeline (example)
Figure 273: RWE – Non-Linear Time (example choices)
Figure 274: RWE – Roles and World Views (examples)
Figure 275: Enter an RWE – Choose Identity, Timeline, Stage, Conflict, World view, Governance and Style
Figure 276: Access an RWE
Figure 277: Login / Register to an RWE
Figure 278: Use an RWE (participate, use, etc.)
Figure 279: Build RWE Enhancements (example)
Figure 280: RWE Players – Free Non-commercial Uses (example)
Figure 281: RWE Play Conversion to “RWE Real” Company (example)
Figure 282: "RWE Real" Licensing and Royalties (example)

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Volume 3

Active Knowledge: Umbrella Service

Introduction 1: “Active Knowledge Machine (AKM)”
Introduction 2: “Figures Summary”

Figure 193: Summary of Active Knowledge Machine (AKM)
Figure 194: Summary of AKM Process
Figure 195: Summary of AKM Interaction Engine
Figure 196: Summary of Active Knowledge Process of Identified Users
Figure 197: Parallel Doing / Storage / Access Structures
Figure 198–199: AKM Performance Analysis and Escalation Processes
Figure 200: AKM User Action(s) Logging
Figure 201: AKM User Performance Record(s)
Figure 202: AKM Access Knowledge Resources Service

GDE (Global Devices Environment)
Figure 209: GDE (Global Device Environment) — Decentralized (fits some devices)
Figure 210: GDE (Global Device Environment) — Centralized (fits some devices)
Figure 211: GDE (Global Device Environment) — Hybrid with Intermediate / Transition Devices
Figure 212: AKM Add / Update Device and/or Transition Device
Figure 213: GDE (Global Device Environment) — Device Outbound Communication(s)
Figure 214: GDE (Global Device Environment) — Device Inbound Communication(s)
Figure 215: AKM Multimedia Recognition and Matching

Triggers Flow, Management and Alerts
Figure 216: AKM Triggers – AKM Triggers Hierarchy and Process
Figure 217: AKM Triggers Flow
Figure 218–219: AKM Triggers Self-Service Management and Options
Figure 220: AKM Automated Alerts — Free and/or Paid Service(s)

Reporting, Switching to “Best” (includes advertising, selling)
Introduction: “AKM Reporting and Dashboards”
Figure 221: AKM Reports and Dashboard Calculation
Figure 222: AKM Reporting by Category — Anonymous Users
Figure 223: AKM Reporting by Category — Identified Users and/or Paid Service(s)
Figure 224: AKM Dashboards — Anonymous
Figure 225: AKM Dashboards — Identified Users and/or Paid Service(s)
Figure 226: AKM Comparative Reporting
Figure 227: AKM Reports for Vendors and Customers

AK Sources, Optimization, Editing AK
Figure 207: AK Content Sources and Construction
Figure 208: AKI and AK Message Construction and Display
Figure 228: AKM Optimization Services
Figure 229: AKM Optimization “Sandbox”
Figure 230: AKM Optimizations and Testing Data Resources
Figure 231: AKM Optimizations Manual Rating and/or Feedback System(s)
Figure 232: AKM Content Creation or Editing Processes, Media and Tools
Figure 233: AKM Methods for Editing / Creating AKI / AK
Figure 234: Media and Tools for AKI / AK Content Editing and/or Creation
Figure 235: AKM method(s) to access non-AKM AKI / AK
Figure 236: AKM API(s) for “Direct AKI” to Automate Task Success
Figure 237: AKM Content or Error Management (AKI, AK, etc.)

Global Optimizations Ecosystem
Figure 238: AKM Optimization Ecosystem
Figure 239: AKM Optimization Data Acquisition and Priorities Calculation
Figure 240: AKM Optimization Resources for Prioritized Optimizations
Figure 241: Conduct AKM Optimization(s)
Figure 242: AKM Predictive Analytics and EVA (Economic Value Added)

Gaps, Goals, Controls, Visible Results and Self-Management
Figure 203: (Near) Real-time AK Baseline(s) and Gap Analysis
Figure 204: Continuous Selection and Delivery of “Best AKI and AK Resources”
Figure 205–206: AKM Subscriber Quality of Life (QoL) Improvement Process
Figure 243: AKM User Profile(s) Management by User, Vendor(s) and Governance(s)
Figure 244: AKM Goal(s) Achievement Self-Service Controls
Figure 245: AKM Vendor(s) and Governance(s) Controls over User Profile(s)
Figure 246–247: AKM Continuous Visibility of Success/Failure from Goals / “Packages” Choices

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Volume 4

Devices 1: New Devices Family

Devices Architecture
Figure 17: Teleportal (TP) Devices Summary

Core Devices 
(Local Teleportal, Mobile Teleportal, Remote Teleportal)
Core Teleportal Devices: Summary
Figure 18: Summary of Some TP Devices and Components
Figure 19–25: LTP (Local Teleportal) Styles
Figure 26: MTP (Mobile Teleportal) Styles
Figure 27–28: RTP (Remote Teleportal) Styles

Devices Processing
Introduction: “TP Devices Architecture and Processing
Figure 29: Teleportal Device Architecture and Processing
Figure 30: TP Devices Processing Location(s)
Figure 31: TP Devices Processing Components Flow
Figure 32: TP Device Processing of Broadcasts
Figure 33: TP Device Processing – Multiple / Parallel
Figure 34: Local and Distributed TP Device Processing Locations
Figure 35: Device(s) Commands Entry

Teleportal Remote Control (hand-held remote)
Figure 36: Universal Remote Control (URC)
Figure 37: Universal Remote Control Interface (URCI)

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Volume 5

Devices 2: Devices Subsystems

SVS (Superior Viewer Sensor)
Introduction: “Subsystem – Superior Viewer Sensor”
Figure 44: SVS (Superior Viewer Sensor) Devices
Figure 45: LTP Views with an SVS (example)
Figure 46: SVS Process
Figure 47: SVS Changing Field of View due to Viewer Horizontal Location(s)
Figure 48: SVS Changing Field of View due to Viewer Distance from Screen

Continuous Digital Reality
Figure 49: Continuous Digital Reality (Auto On-Off)

Publishing and Broadcasting Outputs
Figure 50: TP Device Broadcasts / Publishing

Language Translation
Figure 51: Language Translation (Automated or Manual Recognition)

Speech Recognition
Figure 52: Speech Recognition Interactions
Figure 53: Speech Recognition Processing
Figure 54: Speech Recognition Optimizations

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Volume 6

Devices 3: Universal Access

RCTP (Remote Control Teleportaling)
Introduction: “RCTP (Remote Control Teleportaling)”
Figure 55: RCTP – Subsidiary Devices Summary
Figure 56: RCTP – Plurality of Simultaneous Subsidiary Devices
Figure 57: RCTP – Plurality of Identity(ies) with Subsidiary Device(s)
Figure 58: RCTP – Subsidiary Devices Control Process
Figure 59: RCTP – Subsidiary Devices Protocols
Figure 60: RCTP – Control and Viewer Application(s)
Figure 61: RCTP – Initiate Subsidiary Devices Control / Viewer Application(s)
Figure 62: RCTP – Control Subsidiary Device
Figure 63: RCTP – Translate CD Instructions to an SD, and SD Outputs to CD

VTP (Virtual Teleportals)
Figure 64: Virtual Teleportals on AIDs / AODs
Figure 65: VTP Processing (AIDs / AODs)
Figure 66: VTP Connections with TP Devices
Figure 67: Adapted VTP Interface Processing

SD Servers (Subsidiary Device Servers)
Introduction: “SD Servers – Productivity Facility”
Figure 68: SD Server(s) – Register Whole or Functional SD’s
Figure 69: SD Server(s) – Use SD’s and/or SD Functions / Accounting, Payments, Growth

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Volume 7

Digital Living 1: Shared Planetary Life Spaces

Summary and Examples
Introduction: “Digital Presence and Presence Services Summary”
Figure 70: “My” Digital Presence
Figure 71: Commercial Digital Presences
Figure 72: Mobile Digital Presences

SPLS Presence
Figure 73: Example Presence Architecture

Connection Services
Figure 74: TP Connection Service — Identities
Figure 75: TP Connection Service — PTR (Places, Tools, Resources, etc.)
Figure 76: TP Connection Service — IPTR
Figure 77: TP Connection Service — Focus a Connection(s)
Figure 78: Some Media Options in a Focused SPLS Connection
Figure 79: Dynamic Presence Awareness to Make Focused Connections

Presence in a Place
Introduction 1: “Presence in a Place”
Introduction 2: “Combining TP Digital Presence (TPDP) and a Place, Content and/or Advertising”
Figure 80: Individual(s) Control of Presence Boundary(ies)
Figure 81: Combine Presence, Place, Content (optional)
Figure 82: TP Configurations for Presence at a Place(s)

Reality Replacements
Introduction: “’Reality Replacement’ Businesses”
Figure 83: Set TP Presence in Place(s) with Content
Figure 84: Process “Digital Place(s)” and Content

Events: Living Worldwide
Introduction: “New ‘Current Events Media’”
Figure 85: TP Interacting Group(s) at Event(s) or Place(s)
Figure 86: Scalability and Fault-Tolerance
Figure 87 (part 1): PlanetCentrals, GoPort(s), Alerts, Etc.
Figure 87 (part 2): Attending a Free, Paid or Restricted Event(s)

Filtered Views with Data Retrieval
Figure 88: Viewing Filtered Places, Events, People, Etc. with Their Data Volume 6 (page 1 of 2)

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Volume 8

Digital Living 2: Digital Boundaries

Introduction 1: Page 1 of “Inbound Shared Space(s) Connections – SPLS Boundary Management Services”
Introduction 2: “Summary of ARM Figures”
Figure 89: Shared Planetary Life Spaces (SPLS): Summary of Multiple Control Levels

Figure 90: Access to Each SPLS(s) Open or Prioritized Reality
Figure 91: Summary of Shared Spaces: Identities, Places, Tools, Resources, Etc.
Figure 92: Local Teleportal: Example Views
Figure 93: Mobile Teleportal: Example Views
Figure 94–95: Virtual Teleportal: Example Views

Services (for Individuals, Groups, Public)
Intro: “Shared Planetary Life Spaces for Identities, Places, Tools, Resources, Etc. (IPTR)”
Figure 96: ARM SPLS Selections: Summary
Figure 97: ARM IDENTITY’s SPLS Services — Public Identities
Figure 98: ARM IDENTITY’s SPLS Services — Private and Secret Identities
Figure 99: ARM GROUPS’ SPLS Services — Public, Private and Secret Identities
Figure 100: ARM PUBLIC’s SPLS Services — Public Services

Figure 101: ARM Directory - Summary
Figure 102: ARM and TP Directory(ies) — Process Summary
Figure 103: Directory Data / Flows — Abstracted Architecture
Figure 104: Entering & Updating Directory(ies) Data
Figure 105: Updating Directory(ies) Data / Retrieving and Using Directory(ies) Data
Figure 106: Directory Search and Browse Interface for IPTR
Figure 107: Optimizing Search and Browse Interfaces

Add to or Edit SPLS(s)
Figure 108: Select IPTR and Focus It, or Make it Part of Your Shared Space(s)
Figure 109: Add / Edit Shared Space(s)

Life Space Metrics (Reporting and Recommendations)
Figure 110: Life Space Metrics: Directory(ies) Reporting and Recommendation Processes
Figure 111: Life Space Metrics: Recommendation Service for Personal and Group Goals

Shared Spaces Services: Outbound
Figure 112: Outbound SPLS Connections with Identities, Places, Tools, Resources, Etc.
Figure 113: Open Outbound Shared Space(s) with Identities, Places, Tools, Resources, Etc.
Figure 114: Actions when Outbound Shared Space is Not Available (Identities, Places, Tools, Resources, Etc.)

Shared Spaces Services: Inbound with Boundaries
Figure 115: Inbound Shared Space(s) Connections: SPLS Boundary Manager Services
Figure 116: Inbound Shared Space Connection Request: Add to SPLS? Add to Paywall, Filter, or Protection Boundary?
Figure 117: TP Paywall Services
Figure 118: TP Perform Required Paywall Criteria
Figure 119: TP Perform Required Paywall Criteria (example)
Figure 120: TP Priorities / Filters Services
Figure 121: TP Protection Services: Individuals, Groups, Public
Figure 122: TP Protection Services: Individuals (Reject, Filter, Block / Protect)
Figure 123: TP Protection Services: Groups (Reject, Filter, Block / Protect)
Figure 124: TP Protection Services: Public (Value, Act, Protect)

Setting ARM Boundaries
Figure 125: ARM Boundaries: Automated Setting or Updating (Paywalls, Priorities, Filters, Protections, Etc.)
Figure 126: ARM Boundaries: Retrieving, Analyzing, Displaying Tracked Boundary Metrics
Figure 127: ARM Automated Boundaries Example: Group Example (“Green Planet” Environmental Governance)
Figure 128: ARM Boundaries: Manual Setting or Editing (Paywalls, Priorities, Filters, Protections, Etc.)
Figure 129: ARM Manual Boundaries Example: Group “Protect” Example (“Green Planet” Governance)

Physical Property Protection (Security Industry)
Figure 130: TP Property Protection Services Boundary (Interactive Locations and Devices)

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Volume 9

Digital Living 3: Four More Digital Realities

Constructed Digital Realities (CDR)

Introduction: “Constructed Digital Realities (RTPs and Other TP Devices)
Introduction: “RTP Processing”

CDR Processing
Figure 38: RTP Processing – Digital Realities
Figure 39: RTP Processing Locations
Figure 40: Digital Realities Construction Resources

CDR Monetizing
Figure 41–42: TP Devices’ Digital Realities, Events, Broadcasts, Etc. & Revenues

CDR Integration with ARM (Alternate Realities Machine)
Figure 43: Integration with ARM Boundaries Settings (Choose Your Reality[ies])

Multiple Identities

Figure 116: Current Use of Identities

Multiple Identities Services and Examples
Figure 167: Multiple Identities by Identity Service(s), Identity Server(s), Etc.
Figure 168: Example Multiple Identities
Figure 169: Example Interface User’s Multiple Identities Management

Architecture, Sign-on, Use resources
Figure 170: Abstracted Architecture for Identity Service(s), Identity Server(s), Etc.
Figure 171: Set up and/or Single-Sign-On for Multiple Identities and Their Services, Devices, Vendors, Etc.
Figure 172: TPU Gateway, Authentication and Authorization, and Resource Use by Multiple Identities

Multiple Identities Ownership of Property and Assets
Figure 173: Multiple Identities Ownership of Assets and Property with Authentication and Auditing

Multiple Identities Devices Use
Figure 174: Set Up Devices for Use by Multiple Identities
Figure 175: Simultaneous Use and/or Sign-on by Devices for One or Multiple Identities


Introduction: “AKM Governances”

Three Example Governances
Figure 248: IndividualISM -- Personal Sovereignty; Decentralized Governance (‘Governance’ 1 of many)
Figure 249: CorporatISM – Economic Governance (‘Governance’ 2 of many)
Figure 250: WorldISM -- Centralized Governance Worldwide (‘Governance’ 3 of many)

GRS (Governances Revenue System)
Figure 251: GRS – Governances Revenues System (Economic Integration)

CorporatISM Governance Example: Upward Mobility into Lifetime Luxury
Figure 264: CorporatISM Governance Summary
Figure 265: CorporatISM Governance Example (Upward Mobility to Lifetime Luxury)

IndividualISM Governance Example: Customer Control
Figure 266: sIndividualISM Governance Example (one or more competing ‘Customer Control, Inc.’)

Digital Freedom from Dictatorships

Introduction 1: Digital Freedom from Dictatorships System
Introduction 2: Freedom from Dictatorships System
Figure 252: Freedom from Dictatorships – Opening a Free (Stealth) Identity
Figure 253: Freedom from Dictatorships – Free Identities’ Connections
Figure 254: Freedom from Dictatorships – Free Identities’ Tasks

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Volume 10

Utility 1: Background Infrastructure

Factored Utility Components
Figure 131: Brief Teleportal Utility (TPU) Summary
Figure 132: Common Elements in Global Technologies
Figure 133: Factor Common Elements for a Teleportal Utility
Figure 134: Teleportal Utility with Common Elements, Services & Transport (Summary)

Utility Model
Figure 135: Teleportal Utility (TPU) Overview

Utility Services
Figure 136: TPU Security & Privacy (6430)
Figure 137: TPU Data Sharing (6430)
Figure 138: TPU Messaging & Metering (6430)
Figure 139: TPU Managed Transport and Latency (6428)
Figure 140: TPU Managed Transport: Differentiated Services (6428)
Figure 141: TPU Managed Transport: Differentiating Session Services (6428)
Figure 142: TPU Managed Transport: Optimizing Service Quality (6428)
Figure 143: TPU Managed Transport: Bandwidth Reduction — Multicast & Unicast (6428)
Figure 144: TPU Managed Transport: Bandwidth Reduction — Multicast Broadcast (6428)
Figure 145: TPU Managed Transport: Bandwidth Reduction — Compression (6428)
Figure 146: TPU Operating Systems (6426)
Figure 147: TPU Servers / Storage / Load Balancing (6424)
Figure 148: Current Non-Virtual Applications (6422)
Figure 149: TPU Virtual Applications (6422)
Figure 150: TPU Virtual Architecture (6422)

TPOG (Teleportal Optimized Gateway)
Figure 151: TPU GCI Optimization / Gateway (TPOG) (6420)
Figure 152: TPU AID / AOD Sessions (6420)

Network Services
Figure 153: Teleportal Events Services Processes (6418)
Figure 154: TPU Services Bus / Hubs (6418)
Figure 155: TPU Services Architecture (6418)
Figure 156: TPU Improvements Process (6418)
Figure 157: Example Service: One TP Sign-on (6418)

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Volume 11

Visible Infrastructure

Devices Management
Figure 158: TPU Devices Management (6416)
Figure 159: New TPU Customer Devices Discovery (6416)
Figure 160: New Teleportal Customer Devices Configuration (6416)
Figure 161: TP Utility New Devices Configuration Process (6416)

Business Systems
Figure 162: TPU Business Revenues (6414)
Figure 163: TPU Business Services Communications (6414)
Figure 164: TPU Business Services Architecture (6414)
Figure 165: TPU Business Services Customer Billing Example (6414)
Figure 190: TPU Information Exchange (6408)
Figure 191: TPU Data & Revenue Flows (6408)

Introduction: “TP Applications (6412)”
Figure 176: TPU Applications Services: Sources of Applications and Services (6412)
Figure 177: TPU Applications Services: Simple & Complex Apps (6412)
Figure 178: TPU Multi-Sources Applications Services Processes (6412)
Figure 179: High-level Customer-Vendor Lifecycle of TPU Applications (6412)
Figure 180: TPU Process to Run Applications (6412)
Figure 181: TPU Device & Session Process to Run Multiple Applications (6412)
Figure 182: Select & Run TPU Application Service (6412)

Consistent User Interface
Introduction: “Presentation / User Experience / User Interface(s)”
Figure 183: TP User Experience (6410)
Figure 184: TP Device Interface Service (6410)
Figure 185: Adaptive User Interface(s) (6410)
Figure 186: TP Interface Components Process (6410)
Figure 187: TP Interface Presentation (6410)

Ecosystem and Partners
Introduction: “Partners / Supply Chain / Services Ecosystems (6408)”
Figure 188: Classic Competition vs TPU “Friendition” (6408)
Figure 189: TPU Ecosystem Process (6408)
Figure 192: Infrastructure for New TP Innovation (Technologies, Networks, Devices, Hardware, Services, Applications, Etc.; 6404)


What Decides Your Life? Can You (and Everyone) be Empowered to Rise Above Today's Limits and Reach Your Goals?

Only Expandiverse Technology is people-first, designed as "system change" technology, at world scale, to raise people above tech's platforms and monopolistic inequality capitalism.

Most people don't realize "system change" technology even exists, or how millions could start flipping the pyramid as they decide their goals should come first. With a couple of clicks people can try this, switching their devices to their control.

Welcome to the Expandiverse, where people Rise to improve their lives and help fix the world

Billions of people can make themselves Digitally Wealthy. They can switch to personal exponential growth while transforming world-wide problems like health, climate change and inclusion.

These new advances are for everyone in the Expandiverse's Metaverse, not just for a few giant corporations.

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Yes, this is a giant project for one person. A life's earnings and over a decade of dedicated work have gone into creating this, to bring it to this stage.

Now that the world is ready to add the Metaverse, the Expandiverse may reach its moment.

Now that you know what is possible, see below for how you might help.


What do You do if You are an Executive with Interest, Large Goals, Authority and Budget?

For assistance, services, keynote or articles contact Dan Abelow, the inventor and founder

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Expandiverse is new IP and services for a Real World Metaverse™ that raises each person to the top so that everyone can improve their life and direct a better world.

Everybody RISE is a new kind of platform to become a healthy, prosperous and sustainable planet that includes everyone.

For Expandiverse IP contact Liquidax for licensing, partnering or acquisition 

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Liquidax represents Expandiverse Technology for licensing, partnering and acquisition.

Liquidax Capital works ahead of the change. It is a private equity based IP asset management firm that focuses on large emerging markets.